





Level Design
Using assets provided my the artists I populated the areas found within the game to make a believable and lived in world.
​
With the tutorial level the goal was to have it juxtapose the main level of the game using browns and greys and dead things where the water or sunlight can not reach.
​
The Autumn area was a challenge due to the limited colour palette, however finding creative ways to place the assets without being drowned out by the surrounding colours really helped me to think outside the box.

Sound Design
Tetra-Nova GDD
I sourced, edited and implemented all the SFX within the game.
​
The challenge was to find a balance between realistic and cartoony. To help the game world seem real but also leaning into the silliness of the theme.
​
Audacity was used to edit the sounds which were sourced from several freely available websites.