Other Projects
Prototype projects to help test ideas

The Company NDD
The Company
A 3rd person narrative based adventure game.
The Player starts in a dock after a mission has gone wrong, after walking a few steps they are suddenly transported to a garden area before being teleported back to the docks.
​
My goal for this prototype was to test the level changing triggers as well as the audio triggers. To help tell a compelling narrative.
Ding Dong Ditch
Isometric stealth adventure.
​
You play as a the new kid in town, invited to your first high school party. Once there, you are dared to steal a priceless artefact from the local "creepy" house by the high school jock.
​
The main goal for this prototype was to test the see through shader for the chosen camera type for this game. This prototype also allowed me to build my C# programming skills using triggers as well incorporating audio into the scene.
Ding Dong Ditch GDD

Throwing Pans

Throwing Pans GDD
Throwing Pans is a top down pixel art RPG, where the Player works towards becoming the best Chef in the world.
​
For this project I focused on the economy of the game. With it being an RPG it was important to test and iterate how quickly the Player would progress.
​
On the Left is my first attempt at the skill tree/progression, the right shows a closer to final version of the same progression.
​
Machinations was used to create and test these economies.
