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Level 2 v1
First iteration of Level 2. The original idea was to make the levels larger as the Player progressed through the game.
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The main goal of this level was to increase the challenge to the Player and incorporate the mechanics learnt in Level 1.
Level 3 v1
Level 3 is the largest of the 3 levels and fully incorporates the mechanics at an increased difficulty.
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The idea behind this level was to have the Player conquer separate puzzle rooms, which are joined by hallways as well adding optional exploration for the Player.
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Sound & Animation
Using Mixamo and Soundsnap I sourced all the sounds, music and animations used within the game.
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Audacity was used for editing the audio before importing it into engine.
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Animations were tweaked in engine.
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Blueprints were used to implement audio and animations.