





Level 2 v1
First iteration of Level 2. The original idea was to make the levels larger as the Player progressed through the game.
The main goal of this level was to increase the challenge to the Player and incorporate the mechanics learnt in Level 1.
Level 3 v1
Level 3 is the largest of the 3 levels and fully incorporates the mechanics at an increased difficulty.
The idea behind this level was to have the Player conquer separate puzzle rooms, which are joined by hallways as well adding optional exploration for the Player.

Sound & Animation
Using Mixamo and Soundsnap I sourced all the sounds, music and animations used within the game.
Audacity was used for editing the audio before importing it into engine.
Animations were tweaked in engine.
Blueprints were used to implement audio and animations.